Ruby callbacks
This blog post is about ruby's callbacks(hooks): what are the available ones,and how practically we can use them?
method_missing
obj.method_missing(symbol [, *args] ) => result might be the most famous hook in ruby, and is being used a lot by ruby developers :
Invoked by Ruby when obj is sent a message it cannot handle. symbol is the symbol for the method called, and args are any arguments that were passed to it. By default, the interpreter raises an error when this method is called. However, it is possible to override the method to provide more dynamic behavior.
Here is a simple example where the user can mix colors using the mix method :
class Colors
def mix(*colors)
if block_given?
yield(colors)
else
puts "Mixing: #{colors.join ' + '}"
end
end
end
c = Colors.new
c.mix "orange" , "cyan" #=> Mixing: orange + cyan
c.mix("green","red"){|colors| puts "A nice mix: #{colors.join(' + ')}"} #=> A nice mix: green + red
Now, how about letting the user do something like: 'c.greenAndBlue' or 'c.grayAndYellow' ?, let's see how to do so:
class Colors
def mix(*colors)
if block_given?
yield(colors)
else
puts "Mixing: #{colors.join ' + '}"
end
end
def method_missing(*args, &block)
# First arg is a symbol representing the name of the method.
method_name = args.shift
# Extract the colors from the method name and collecting them in an array
# This is a very basic treatment.
colors = method_name.id2name.split(/and/i).collect{|color| color.downcase}
# Send the colors and the block to 'mix' method.
self.send :mix, colors ,&block
end
end
c = Colors.new
c.mix "orange" , "cyan" #=> Mixing: orange + cyan
c.mix("green","red"){|colors| puts "A nice mix: #{colors.join(' + ')}"} #=> A nice mix: green + red
c.greenAndBlue #=> Mixing: green + blue
c.greenAndWhiteAndBrown #=> Mixing: green + white + brown
c.grayAndYellow{|colors| puts "A nice mix: #{colors.join(' + ')}"} #=> A nice mix: gray + yellow
const_missing
const_missing : invoked when a reference is made to an undefined constant.
I will use it to show the user a more informative message when he tries to use a non existing constant:
class Colors
RED = "#FF0000"
GREEN = "#00FF00"
BLUE = "#0000FF"
def self.const_missing(name)
puts "Sorry the color '#{name}' is undefined; #{constants.join ","} are the only available colors."
end
end
Colors::Yellow #=> Sorry the color 'Yellow' is undefined; BLUE,GREEN,RED are the only available colors.
included and extended
included and extended are fired when the module is included or extended :
module A
def self.included(base)
puts "#{self} included in #{base}"
end
def self.extended(base)
puts "#{self} extended in #{base}"
end
end
class B
include A #=> A included in B
end
class C
extend A #=> A extended in C
end
However let's move to a more practical use, if u look at the module documentation, you will find the following definition:
A Module is a collection of methods and constants. The methods in a module may be instance methods or module methods. Instance methods appear as methods in a class when the module is included, module methods do not.
Well, as you can see, you can't include the module methods inside your class, then what to do?
I saw some people use a nice trick to do so, they split their module into 2 inner modules, one called InstanceMethods and the other called SingletonMethods, then they include the former, and extend the later, look at the following snippet of code :
module Greetings
# When a class is including this module
def self.included(base)
# include: will mix the methods in the caller as instance ones.
# include: is a private method that's why we are using 'send'
base.send :include, InstanceMethods
# extend: will mix the methods in the caller as class ones.
# extend: is a private method that's why we are using 'send'
base.send :extend, SingletonMethods
end
# Put all the the methods that should be mixed as instance ones here.
module InstanceMethods
def hello ; puts "hello" ; end
end
# Put all the the methods that should be mixed as class ones here.
module SingletonMethods
def bye ; puts "bye!" ; end
end
end
class Greeter
# The 'included' callback is getting fired now
include Greetings
end
Greeter.new.hello #=>hello
Greeter.bye #=> bye!
method_added and singleton_method_added
method_added and singleton_method_added are another 2 callbacks that are fired when a new instance or singleton method is added.
In the code snippet bellow, I'm trying to prevent a developer from monkey patching(reopen) my colors class:
class Colors
def self.method_added(name)
puts "A trial to add a new instance method: #{name}, this is not allowed."
undef_method name
end
def self.singleton_method_added(name)
if name != :singleton_method_added
singleton_class = class << self; self; end
puts "A trial to add a new class method: #{name}, this is not allowed."
singleton_class.class_eval{undef_method name}
end
end
end
#Monkey patching
class Colors
def red ; end #A trial to add a new instance method: red, this is not allowed.
def self.mixer ; end #A trial to add a new class method: mixer, this is not allowed.
end
method_removed and method_undefined
method_removed: fired when an instance method is removed.
method_undefined: fired when an instance method is undefined.
singleton_method_removed and singleton_method_undefined
singleton_method_removed: fired when a singleton method is removed.
singleton_method_undefined: fired when a singleton method is undefined.
inherited
inherited is called when some class is being inherited:
class Colors
def self.inherited(sub)
puts "class #{sub} is inheriting class #{self}"
end
end
class C < Colors ; end #=> class C is inheriting class Colors
A practical use will be in preventing subclasses from being created :
class Colors
def self.inherited(sub)
raise "class #{sub} is inheriting class #{self}, inheritance is now allowed...."
end
end
class D < Colors ; end #=> class D is inheriting class Colors, inheritance is now allowed.... (RuntimeError)
Well, that's all for this post. The next post series will be on writing internal DSLs using ruby.
See you then.....